


I even made an ad for it that I put in my geoPublisher gamezine. For those curious, the Eurostile font, upon which the WipEout logo is based, was designed in 1962 by an Italian typeface designer named Aldo Novarese. I restricted it to the 40 column width so it would run on the C-64 (80 col mode is the only reason Phazer required the 128, it would actually run on the 64 side, but the text wouldn't be aligned.) The bare framework was in place, (movement, level loading, etc.) but it had a lot of polish to finish it off. This design was in part inspired by hip CD covers such as the Wipeout 2097 soundtrack and work by the Designers Republic. It might not look like much, certainly nothing like Elite, but this is my baby.Īfter I v1.0ed this one, I started work on a game inspired only by reading about an Amiga version of Larn (an early roguelike.) That one was much more involved, but instead of procedural levels, I was hand-building them and putting them in a separate file, with the intent of letting people build their own levels. View WipEout XL for PlayStation screenshots, pictures, images, wallpapers, photos, pics, artwork, box art and more at IGN. Talk:Wipeout 2097 Would benefit from an over-all rewrite Deeply Flawed Criticism Section Add mention of The Designers Republic whats an x-bomb GA. Fonts from the WipEout series, remade in OpenType format. This design was in part inspired by hip CD covers such as the Wipeout 2097 soundtrack and work by the Designers Republic (and the like). Being the rightful copyright holder, I downloaded a copy of it, searched for a C-128 emu and booted that sucker up for major, major nostalgia feels. I was in desperate need of a flat 'techno' font like this one, so i made it. I wrote it inspired only by reading about Elite. In a thread now lost to the ether, I found an online copy of a game I wrote in the long long ago time.
