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Eldritch invocations 5e
Eldritch invocations 5e













When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. Prerequisite: 5th level, Hex spell or a warlock feature that cursesĪs a bonus action, you cause a psychic disturbance around the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. You regain the ability to do so when you finish a long rest. You can also cast Water Breathing without expending a spell slot. You can breathe underwater, and you gain a swimming speed equal to your walking speed. Once you use this invocation, you can’t use it again until you finish a short or long rest.

eldritch invocations 5e

Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage). The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. It lasts until you’re incapacitated or you dismiss it as a bonus action. The aura extends 5 feet from you in every direction, but not through total cover. Level 5 Requirement Cloak of FliesĪs a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. You can’t do so again until you finish a long rest. You can cast Bane once using a warlock spell slot. When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line. You can cast Silent Image at will, without expending a spell slot or material components. You can cast Disguise Self at will, without expending a spell slot. Once on each of your turns when you hit a creature with your Eldritch Blast, you can reduce that creature’s speed by 10 feet until the end of your next turn. Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to yourself. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn.

eldritch invocations 5e

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

eldritch invocations 5e

When you cast Eldritch Blast, its range is 300 feet. You can cast Detect Magic at will, without expending a spell slot or material components. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. You gain proficiency in the Deception and Persuasion skills. You can cast Speak with Animals at will, without expending a spell slot. You can cast Mage Armor on yourself at will, without expending a spell slot or material components. When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.















Eldritch invocations 5e